Attributes
Step 1 of 11Choose Method
Strength
Physical power, melee prowess, carrying capacity
Roll to generate
Dexterity
Speed, evasiveness, coordination, ranged combat
Roll to generate
Constitution
Hardiness, fortitude, survivability, hit points
Roll to generate
Intelligence
Memory, critical thinking, technical skills
Roll to generate
Wisdom
Perception, intuition, willpower, psychic ability
Roll to generate
Charisma
Leadership, charm, social influence
Roll to generate
Modifiers: 3 = -2, 4-7 = -1, 8-13 = +0, 14-17 = +1, 18 = +2
Attributes affect your skill checks, combat abilities, and saving throws. Roll 3d6 for each attribute, then you may replace one with 14.