Attributes

Step 1 of 11

Choose Method

Strength

Physical power, melee prowess, carrying capacity

Roll to generate

Dexterity

Speed, evasiveness, coordination, ranged combat

Roll to generate

Constitution

Hardiness, fortitude, survivability, hit points

Roll to generate

Intelligence

Memory, critical thinking, technical skills

Roll to generate

Wisdom

Perception, intuition, willpower, psychic ability

Roll to generate

Charisma

Leadership, charm, social influence

Roll to generate

Modifiers: 3 = -2, 4-7 = -1, 8-13 = +0, 14-17 = +1, 18 = +2

Attributes affect your skill checks, combat abilities, and saving throws. Roll 3d6 for each attribute, then you may replace one with 14.

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