Where to Get the Without Number Books

Every rulebook for the four games, published by Sine Nomine Publishing on DriveThruRPG. Start with a free edition — each one is the complete game, not a sample.

New here? Read a free edition first

There is no reason to spend money to find out whether you like these games. Each free edition is several hundred pages and contains the whole rules set.

Stars Without Number

Science fiction

Far-future space adventure built for sandbox play: a crew, a ship, and a sector of worlds to get into trouble across.

Stars Without Number: Revised — Free Version

Free

The whole game, free: character creation, combat, psychics, starships and the sector-building tools. This is the one to start with — it is a complete rulebook, not a quickstart or a preview.

Download free on DriveThruRPG →

Stars Without Number: Revised Edition

Full edition

The paid edition adds the deluxe material on top of the free rules — more character options, more GM tooling, and the transhuman and mech content. Worth it once you know you like the game.

View on DriveThruRPG →

Cities Without Number

Cyberpunk

Chrome, debt and bad options in a city that does not care about you. Missions for pay, and the slow cost of the hardware you bolt on to survive them.

Cities Without Number: Free Version

Free

The cyberpunk game, free and complete: cyberware, hacking, drones, vehicles, plus the district, gang and mission generators for building a city of your own.

Download free on DriveThruRPG →

Cities Without Number

Full edition

The deluxe edition, adding cyberware quirks, corporate product lines, variant humanity options for PCs, and the magic rules for a weirder cyberpunk.

View on DriveThruRPG →

Cities Without Number: System Reference Document

Reference document

The reference text for third-party authors. Note it omits some sections of the full book, so it is a publishing tool rather than a way to read the game.

View on DriveThruRPG →

Worlds Without Number

Fantasy

Old-school fantasy adventuring with a modern chassis — and the deepest worldbuilding toolkit of the three, whatever fantasy game you actually play.

Worlds Without Number: Free Edition

Free

The fantasy game, complete and free, at around 350 pages. Includes the tag-driven worldbuilding tools that are the main reason GMs of other fantasy games buy it.

Download free on DriveThruRPG →

Worlds Without Number

Full edition

The full edition, adding the deluxe chapters — more magical traditions, more heroic-tier play, and the extra GM material.

View on DriveThruRPG →

Worlds Without Number: System Reference Document

Reference document

The rules text in a form intended for third parties to build on. Useful if you are writing your own material rather than playing.

View on DriveThruRPG →

Ashes Without Number

Post-apocalyptic

What people do after the world ends. Scavenging, mutation and the hard arithmetic of keeping a settlement alive one more season.

Ashes Without Number: Free Edition

Free

The post-apocalyptic game, free and complete: classless survivors, mutations, scavenged gear and scrap-built vehicles, plus the tools for building your own end of the world.

Download free on DriveThruRPG →

Ashes Without Number

Full edition

The deluxe edition, adding Ash Sorcerers, Mentalists and modular power armour, along with the extra GM material for running ruins and enclaves.

View on DriveThruRPG →

Everything else Sine Nomine publishes

The four core games are the start of it — there are supplements, adventures and sourcebooks for each line, plus the publisher's other systems.

Browse the full Sine Nomine catalogue →

Free, paid or reference — which is which

The free editions are complete games. Character creation, combat, advancement, the GM chapters and the generators are all there, and you can run a campaign for years without spending anything. This is unusual and it is deliberate on the publisher's part.

The full editions layer deluxe material on top: more character options, extra subsystems, and additional tools for the person running the game. Nothing in them invalidates the free rules — they are the same game with more of it.

The reference documents exist so other people can publish compatible material. If you want to write and sell your own supplement, that is the document defining what you may use. As a way to actually read the game they are the worst of the three kinds of edition, because sections are deliberately omitted. (Ashes Without Number has no reference document yet.)

A sensible buying order

  1. Download the free edition of whichever genre appeals. Read the first few chapters and make a character.
  2. Build that character here to see how the pieces fit, or roll a random one in a few seconds.
  3. Run a session. The free book is enough — do not buy anything yet.
  4. If it stuck, buy the full edition of that game. That is the point at which the deluxe material is worth having, and it is the most direct way to support the person who wrote it.

Common questions

Where can I download the Without Number games for free?
Stars, Worlds, Cities and Ashes Without Number each have a complete free PDF edition on DriveThruRPG. They are full rulebooks rather than quickstarts, and they stay free — there is no trial period.
What is the difference between the free and paid editions?
The free edition is the complete game. The paid edition adds deluxe material on top — extra character options, additional subsystems and more GM tooling. You can run a full campaign from the free version alone.
Which book do I buy first?
Read the free edition of whichever genre appeals first. If you want to buy one, buy the full edition of the game you already know you are going to run.
What is a System Reference Document?
The rules text released for third parties to build on. It is a publishing tool rather than a way to read the game — some sections of the full book are deliberately left out.